AI Insights · Timothy · July 2025
Top 5 Slime Games on Android in Denmark: Q2 2025
Explore the performance trends of the top slime games on Android in Denmark during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the slime game genre on the Android platform saw varied performance trends in Denmark, as reported by Sensor Tower. Here's a closer look at the top five slime games during this period.
My Talking Slimy Slime Pet Cat experienced notable fluctuations in weekly revenue, peaking at approximately $96 in late May. Downloads were relatively stable, with a small dip in early June, while weekly active users remained around the 300 mark, showing a slight decline towards the end of the quarter.
I, Slime, launched by Games Hub Hong Kong Limited, saw a strong start with downloads reaching over 500 in its debut week. However, downloads rapidly decreased to single digits by the end of June. Revenue showed a positive trend, peaking at $66 in the last week of June.
Super Big Slime: Black Hole 3D maintained steady weekly downloads, ranging from 70 to 170. Revenue was modest, with a peak of $20 mid-June. Active users hovered around 2.7K, with a slight dip by the quarter's end.
Fluid Simulation by DoGreat Technologies showed consistent weekly downloads, peaking at 66 in mid-June. Revenue remained low, with a peak of $18 in early June. Active users increased slightly, reaching 181 by late June.
Squishy Slime Maker For Kids had limited revenue data, with $14 recorded in early May, and a consistent decline in active users from 87 to 70 over the quarter.
For more detailed insights, visit Sensor Tower.